What are hash keys for?¶
Hash keys allow your client program (in this case RocketMap) to access the latest API using the Bossland Hashing service. Accessing Niantic’s servers without using a hash key is using an older API that is easier for Niantic to flag and ban.
How many RPMs will I use?¶
There is no perfect way to know. There are many variables that must be considered, including your step size, spawn spoints, encounters.
Please don’t ask “What if my step size is x, and I have encounters for y Pokemon”
We still don’t know. Get a key, turn on your map and see if it works. If you are getting rate limited then either get more keys, or lower your calls (disabling/reducing encounters, disabling gym details, and decreasing step size are a few ways to reduce calls)
You can get a more detailed view of how many Hash key calls are being used by enabling the status view
--print-status and typing
h followed by the enter key.
Where do I enter my hash key?¶
-hk YourHashKeyHere /
--hash-key YourHashKeyHere.If you use a configuration file, add the line
hash-key: YourHashKeyHere to that file.
What if I have more than one hash key?¶
-hk YourHashKeyHere -hk YourSecondHashKeyHere ....If you use a configuration file, use
hash-key: [YourHashKeyHere, YourSecondHashKeyHere, ...] in the file.
What does HashingQuotaExceededException(‘429: Request limited, error: ‘,) mean?¶
Any variant of this means you’ve exceeded the Requests Per Minute that your key allows.
How about [ WARNING] Exception while downloading map: HashingOfflineException(‘502 Server Error’,)¶
Hashing server is temporarily unavailable (possibly offline).
This one? TempHashingBanException(‘Your IP was temporarily banned for sending too many requests with invalid keys’,)¶
You are using invalid keys, or... you guessed it, the hashing servers are having issues.